TAS RoboCop NES in 9:49 by Dimon12321

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Published on ● Video Link: https://www.youtube.com/watch?v=ZG2te7NUuiI



Game:
RoboCop (1988)
Duration: 11:03
956 views
10


This is a tool-assisted speedrun of RoboCop for Nintendo NES, released by Data East USA in 1989. It's the first part of RoboCop trilogy for NES and it's a perfect example of many first parts: gameplay is boring, music is boring, but difficulty is for pro-gamers!
It's a typical sidescroller-shoot'em-up where you go from dot A to dot B while killing different enemies from robbers to helicopters on your way. Well, there are different ways to reach the dot B, but not many. At the end of each level you must kill the boss/bosses. As RoboCop is policeman, he can't use weapons in "public" places (Which places in Detroid you can name public???), so we watch the gun pulling/removing animation each time we reach the "place".

!! Comments

I used to play this game when I was 9, no-one of my friends loved this game, reaching the 5th level gives your a medal (but unreal), the game was never completed on the real hardware... Well, enough for memories.
Many TASVideos' members told that it's bad to TAS this game because there was no vault on this site, but this game is pretty easy for TASing: I didn't even reach 500 rerecords! Calculator on my smartphone was used for counting frames of enemies' unvulnerability time after I shoot them.

!! Stage by stage comments

! Stage 1.

You go along the road to a warehouse. Robbers, dogs, motobiker, ninjas and even helicopter are welcoming you and running hard to give you a hand, but there is perfect blocking system: pressing Select button makes you invulnerable for next 32 frames (± 2 frames); if you take any damage, you'll get the same result. As a result, I didn't take any damage on this stage. Boss blocks all your shots, but perfectly takes damage from puncing (he takes 17 hits). As RoboCop always does another punch if you press A/B after he finished the action or 1 frame before he finishes the action, I used a turbo button.


! Stage 2.

You go along the street, enter the building at the end of it and enter the 3rd floor to save the VIP. Some new enemies meet you, but our hands protect us from machine-gun fire and fire itself. At the 1st floor I entered a room to take a submachine gun. At the 2nd floor I enter the first door to cut the route (it wasn't discovered by Blublu who posted unoptimesed WIP in 2008). Fighting the boss was thrilling. Unfortunately, VIP managed to protect the boss from our first hit, but our hands were stronger! He died after the 5th hit.

! Training room 1.

The usual target shooting. If you shoot more than 30 targets, you'll get an extra life (was unnecessary for me, just to show the prefect shooting).

! Stage 3.

Another warehouse where we meet the pre-final boss for the first time. Some robbers trained to shoot from guns, but one of them really enjoyed shooting the wall. Another submachine gun was taken. Lift animations were so stupid and just wasted the time. Going down to the room with a sniper rifle takes much longer time than killing bosses with avaliable weapons. Shooting the boss while he was running away replaces all the taken damage to the middle guy which unfreezed first. All 3 guys fall down after certain time so there was no necessity in manipulating the fastest fall downs. Submachine gun was used for faster killing the last guy (damage from his falling was taken for entertainment).

! Stage 4.

We walk in the laborathory to destroy the final boss, security tries to stop us. Submachine gun was used again for faster destroying the flamethrowing machine. There was no problems with the boss.

! Training room 2.

Everything is the same as in 1st training room. Was lazy to shoot with the rythm of music and just copied the input in TAS Editor =)

! Stage 5.

More enemies try to stop us. After I reach the end of non-public zone, I did some NPC manipulations to collect enough sniper rifles, but I think it was the most difficult part of my TAS because I have found only 1 address in RAM that really shows the right values of enemy HP (random enemy) - 058D, but it didn't show the value of blue snipers. Also they must fall down in the frame to drope the rifles. Boss was killed in 2 sniper shots.

! Stage 6.

We go along the conveyor with explosive barrels, enter the building... In short, go to final boss. Destroyed another flamethrowing machine and a blue sniper on the way. The final boss eated all the 6 sniper shots and I even took damage to save the time, equiping with a pistol is faster than waiting for an automatic equip. In the end, we killing a typical bad guy after destoying the giant robot with the devastating weapon.







Tags:
Video Game (Industry)
Nintendo Entertainment System (Video Game Platform)
Tool-assisted Speedrun
RoboCop (Video Game)



Other Statistics

RoboCop Statistics For Dimon12321

At present, Dimon12321 has 1,138 views spread across 2 videos for RoboCop, with his channel publishing less than an hour of RoboCop content. This makes up less than 0.28% of the total overall content on Dimon12321's YouTube channel.