TAS Worms "playaround" GEN in 14:13 by Dimon12321
A tool-assisted superplay on Worms for SEGA Mega Drive: on classic and primeval Worms in all its beauty! This superplay shows the fight between 4 teams in 2 rounds to win (TA vs TA vs TA vs TA). All teams were controlled by me!
When I bought Worms: Armageddon for my tablet, I was really angry when I saw how aptly CPU shoots! I looked for console Worms and decided to make a superplay!
Manipulations: found some, but didn't decide to use any! I haven't found any damage manipulations, all depends on how close are worms and bombs/rockets! Weapon box fell once after I threw a granade into the sky (90 degrees). There are no manipulations of wind and map!
Round 1 - "Plunging fire aimbot": I started from warm up! In this round I often made accurate shots using the suitable weapons, tried to not damage teammate worms! Uzi used for diversity and also for moving the worm. Kamikaze used for bumping (there was no other way).
Round 2 - "Bloodthirsty booms": In this round firstly I decided to make the fight against one team to make the fight more energetic! I couldn't use the shotgun as in 1st round and kamikaze used for fast go (there were not many ways to start the fight greater)!
Some shots weren't precise to make some worms to live longer!
Rerecords Count: 1154
Length: 14 min. 13.9200 s
Frames: 42696
All my TASes: https://www.youtube.com/playlist?list=PL3V0eG1j-1vIHkUJCciUjX_P7bgpUq_Ht