Tekken 6 PSP Playthrough - STORY MODE with CRAIG MARDUK

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Tekken 6
Game:
Tekken 6 (2007)
Category:
Let's Play
Duration: 19:31
1,548 views
11


Tekken 6 (鉄拳6) is a fighting game developed and published by Bandai Namco Games. It is the seventh main installment in the Tekken franchise. It was released in Japanese arcades on November 26, 2007 as the first game running on the PlayStation 3-based System 357 arcade board.[4] The game received an update, subtitled Bloodline Rebellion, a year later. A home version based on the update was released for PlayStation 3 and Xbox 360 on October 27, 2009 and for PlayStation Portable on November 24, 2009. The game was initially planned as a PlayStation 3 exclusive. An Xbox 360 port was announced on October 8, 2008.

While the game retains elements from the previous games, the game introduces a new rage system that increases the strength of the playable characters when they are weakened. It also stars a hack and slash mode focused on a soldier named Lars Alexandersson. Losing his memories on an attack against Jin Kazama's forces, Lars goes on a journey to learn his identity so that he will be able to recover the subject of his mission.

The game received generally positive reviews, especially the PSP version, which got an 82.60% from GameRankings and 82/100 from Metacritic. Sales from the video game have been positive.

A sequel, Tekken 7 was released to Japanese arcades on March 18, 2015, and was ported to PlayStation 4 and Xbox One and released internationally on June 2, 2017.

Gameplay

Tekken 6 features bigger stages with more interactivity than its predecessors, such as walls or floors that can be broken to reveal new fighting areas. The character customization feature has been enhanced, and certain items have implications in some aspects of gameplay.

A new "rage" system has been added, giving characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The rage aura can be customized with different colors and effects to appear like fire, electricity, and ice, among others. Another gameplay feature added is the "bound" system. Every character has several moves that, when used on an opponent that is currently midair in a juggle combo, will cause the opponent to be smashed hard into the ground, bouncing them off the floor in a stunned state and leaving them vulnerable to another combo or additional attack. As of the Bloodline Rebellion update, successfully parrying a low attack will also put a character into a bound state.

The console versions (excluding the PSP version) also include an extra beat 'em up mode entitled "Scenario Campaign" which bears similarities with the "Tekken Force" and "Devil Within" modes from previous installments. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. Players can also pick up weapons such as poles and Gatling guns, along with lootable items, money, and power-ups which can be found inside crates that are scattered all throughout the playing environment. Players can move freely between fights, but when a group of enemies are encountered, the gameplay switches to the traditional, two-dimensional Tekken style. This mode originally only included offline single player. Namco released a patch on January 18, 2010 that allows online Co-op for Scenario Campaign.

Both the PlayStation 3 and Xbox 360 versions of the game include an online versus multiplayer mode over PlayStation Network and Xbox Live respectively.[9] It includes Ranked Matches mode, where the player can promote their character to a higher ranking, and Player Matches mode, where the player's fights aren't ranked and they can invite friends to have matches with them.

The game uses a proprietary graphics engine running at 60 frames per second as well as a dynamic physics engine named Octave Engine which allows water to behave accordingly to how characters move. The graphics engine has been designed with focus on character-animation to make movements look more smooth and realistic which led to many animations being remade to either reflect the impact and damage caused or to create new possibilities in gameplay. The developers considered animation specifically important for a fighting game and wanted to make the game "look good in motion" whereas previous installments had been designed to "look good on still-shots". Since Bloodline Rebellion, the game supports dynamic full-body motion blur, making Tekken 6 the first fighting game to do so.




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