Texture Swaps and Vertex Batches - Optimizing Games in GameMaker

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Duration: 20:19
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Vertex batch breaks and texture swaps have a reputation for being the cause of a lot of performance issues in GameMaker. It turns out to be a lot more complicated than that! Let's have a look at some sample projects to try and learn what kind of effect batch breaks and texture swaps will (and won't) have on your game's performance.

If game development on a Raspberry Pi is something that interests you, I've made a video on that:
   • GameMaker Games on Raspberry Pi - Gam...  

Textures and texture pages in GameMaker:
   • Texture Groups and Texture Management...  

The Diorama Camera in GameMaker:
   • The Diorama Camera in GameMaker  

Here's the repository where I'll be putting the demo code:
https://github.com/DragoniteSpam-Game...
The changes made in this video are on their own branch.
https://github.com/DragoniteSpam-Game...

3D optimization playlist:
   • 3D Optimization in GameMaker  

0:00 Introduction
0:35 Explaining the sample project
3:17 What are texture swaps and vertex batches?
5:56 Running the demos as inefficiently as I possibly can
6:58 fps vs fps_real vs frame time
8:04 What happens when we cut down on texture swaps
10:19 What happens when we cut down on vertex batch breaks
13:56 The all-important matter of context
18:08 The slightly less important matter of mobile games
19:06 The end

Wishlist Wizarducks on Steam! It runs on just about anything.
https://store.steampowered.com/app/27...

#GameMaker3D
#GameMakerOptimization
- - - - -
I've now made that Patreon:
  / wizardragon  
That promised social media link spam.
  / dragonitespam  
Transition / idle music is by my old friend Kamex:
   / greatgabite  

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