Texturing the World of Assassin's Creed Odyssey

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Published on ● Video Link: https://www.youtube.com/watch?v=DRu_iWOJ2yg



Duration: 48:07
25,595 views
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Vincent Dérozier and Pierre Fleau will take you through the complete production of the materials of Assassin's Creed Odyssey. From conception to pre-production and production, learn what defines the artistic direction of such textures, and how technical elements of the pipeline and workflow were built using the Substance suite.


About the speakers:

Vincent Dérozier: Vincent began his career at Eden Games, later becoming a Level Artist at Ubisoft Annecy. In 2015 he moved to Canada, working on Assassin's Creed Syndicate, For Honor, and subsequently on Assassin's Creed Odyssey as manager for architectural materials - building the pipeline, creating benchmarks, giving artistic presentations, and training external contractors.

Pierre Fleau: Initially a QA Tester on the MMORPG The Saga of Ryzom, Pierre ultimately joined Ubisoft as a level artist, working on Assassin’s Creed Black Flag and Assassin’s Creed Unity. He then joined Ubisoft Quebec as Senior Level Artist; recently, as Technical Artist, he completed the production of Assassin’s Creed Odyssey.

Learn more about Substance: https://www.allegorithmic.com/.







Tags:
Substance
Substance Painter
Substance Live
Substance Designer
Sustance Source
texturing
texture
textures
ndo
ddo
quixel suite
megascans
painting
unreal engine
unity
pbr
physically based rendering
mapping
3d art
materials
procedural
blender
generation
mari
the foundry
autodesk
maya
Allegorithmic
Ubisoft
Ubisoft Québec
Assassin's Creed
AC: Odyssey



Other Statistics

Assassin's Creed Odyssey Statistics For Adobe Substance 3D

There are 55,153 views in 2 videos for Assassin's Creed Odyssey. Less than an hour worth of Assassin's Creed Odyssey videos were uploaded to his channel, less than 0.36% of the total video content that Adobe Substance 3D has uploaded to YouTube.