Texturing the World of Assassin's Creed Odyssey
Vincent Dérozier and Pierre Fleau will take you through the complete production of the materials of Assassin's Creed Odyssey. From conception to pre-production and production, learn what defines the artistic direction of such textures, and how technical elements of the pipeline and workflow were built using the Substance suite.
About the speakers:
Vincent Dérozier: Vincent began his career at Eden Games, later becoming a Level Artist at Ubisoft Annecy. In 2015 he moved to Canada, working on Assassin's Creed Syndicate, For Honor, and subsequently on Assassin's Creed Odyssey as manager for architectural materials - building the pipeline, creating benchmarks, giving artistic presentations, and training external contractors.
Pierre Fleau: Initially a QA Tester on the MMORPG The Saga of Ryzom, Pierre ultimately joined Ubisoft as a level artist, working on Assassin’s Creed Black Flag and Assassin’s Creed Unity. He then joined Ubisoft Quebec as Senior Level Artist; recently, as Technical Artist, he completed the production of Assassin’s Creed Odyssey.
Learn more about Substance: https://www.allegorithmic.com/.
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