TF2: How Jump Maps are Made

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Duration: 22:12
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DISCORD: https://discord.gg/9d2ACHw7sT
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Team Fortress 2 is a first person shooter. It's all about combat, and most of its basic gamemodes involve it too, whether you're defending a payload or a control point, it's all about fighting.

But tf2 has a really cool movement system, and the soldier and demoman can abuse that to the fullest with both rocket jumping and sticky jumping. And some people spend the overwhelming majority of their time just doing that.

But in there are a lot of tricks to jumping that are impractical in "real" games. So the community created maps specifically for jumping in, like little obstacle courses for rocket and sticky jumping. But they're not made by valve, they're made by the community.

And that's where this guy comes in

FALSE_ TWITTER: https://twitter.com/False_3D
FALSE_ STEAM: https://steamcommunity.com/id/False_/

TEMPUS JUMP SERVERS: https://tempus2.xyz
JUMP ACADEMY: https://jumpacademy.tf/servers

MOMENTUM MOD: https://momentum-mod.org

0:00 What is a Jump Map?
1:29 Introduction to False_
1:44 Why start making maps?
3:00 What happens before you start mapping?
5:33 Level Language
8:41 Formal tutorials
10:35 Mapping for experienced players
11:43 Balancing for different classes
13:15 Jumping is Speedrun Oriented
15:17 Momentum Mod
18:44 False's Favourite Jump Map
21:25 Outro







Tags:
htwo
tf2
jump
jump maps
rocket jump
sticky jump
jumping
rocket jumping
sticky jumping
tutorial
soldier
demo
tempus
jump academy



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