The 7th Continent (Prototype) Gameplay Runthrough
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A video outlining gameplay for the boardgame The 7th Continent.
For more game info, https://boardgamegeek.com/boardgame/180263/7th-continent
KS Page: https://www.kickstarter.com/projects/1926712971/2096475430?token=1fa9e7f0
Part I: Gameplay Setup
https://www.youtube.com/watch?v=SLmZK--zJrE
Part II: Gameplay Runthrough
https://www.youtube.com/watch?v=OPTpB0SXprU
Part III: Final Thoughts
https://www.youtube.com/watch?v=EiJEuGPx_vo
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Welcome back! Let's continue with "Rahdo's Goofs"
If you find Goofs I didn't notice Please leave Timestamps :)
Thank You
12:00 The effect of the pole Item is β-1 card and/or +1 successβ, allowing you to turn the balance action into a 2+/0, or 1+/1 if you perform the action together,
12:53 You have to decide if you use your Item, or not, at step 1 of the action (so before drawing cards and knowing if you succeed or fail),
13:20 Rahdo played Card 015 incorrectly! It's a permanent event which means it stays on the map, sitting between 003 and 017, and every time you want to travel between the two, you must once again face the challenge. This will explain Rahdo's confusion with how to return to 017 a bit later in the video!
19:11 Forgot to update the dice to a 6... it was on a 5 plus the 2 more from the new item on that stack it would be 5+2= 7 but the max number of uses is 6!
21:55 And that's what should have been done because that Pile that Jen is using to make the fire reduces the cards required by 1 AND/or gives 1 Success... if Richard were to help, the number of cards to be drawn would be reduced by 1, to 0 and the number of successes needed would increase by 1, to 1 and Jen already has that success so this could have been done without drawing any cards!
24:15 Rahdo should have discarded the Weaved Cord after making the fire (like it's written on the card)... despite having the 2 pip charge, these types of card that can produce fire are one shot items, they just add one extra charge to the slot they get put into