The Alters: Act 1 - Full Playthrough & Guide
This video is a complete, step-by-step walkthrough for Act 1 of The Alters. Whether you're trying to figure out which Alter to create next, what to build in your base, or how to overcome a specific objective, this guide has you covered. We will cover all main story tasks, critical decisions, essential resource gathering, and the key base upgrades required to successfully complete Act 1 and set yourself up for the rest of the game.
0:00 Intro
0:45 Day 6 - Repairs and Pierogi
2:25 Day 7 - Multi-tool for Technician, Lava Blockage, & Scan Wave
4:18 Day 8 - Dormitory, Radiation Filters, & Enriched Metals,
5:40 Cargo Crash (Secret Alien move, Lava Lamp, & Soccer Ball)
5:57 Drilling Rocks
7:08 Day 9 - Making a Refiner Alter
7:44 Find A Way Out Task (Vantage Point)
8:41 Day 10 - Waking Up The Refiner
9:08 Making a Scientist Alter
9:24 Find A Way Out Task (New Plan)
9:52 Day 10 - Research Lab
10:17 Strange Phenomena Task & Minerals Deposit
10:52 Mysterious Device Task (Damaged Chip)
11:23 Cargo Crash (Rubber Duck & Projector)
11:48 Rapidium Ark Task
12:14 Day 11 - Waking Up The Scientist
13:05 Beginning Researching Lava River
13:23 Give Damaged Chip to Technician
13:40 Refinery & Minerals Outpost
15:00 Day 12 - Qubit Chip, Computer Upgrade, & New Research
15:26 Making a Botanist & Refiner Wants Dumbbells
15:51 Lava River Research Complete
16:19 A Square Meal Task
16:53 Waking Up The Botanist
17:08 Greenhouse
17:40 Day 13 - Give Dumbbells to Refiner
17:53 Cargo Crash (People Who Always Finish Your Sentences Movie)
18:05 Strange Phenomena Task Update
18:24 Fast Travel Setup
18:50 Cargo Crash (Yerba Kit)
19:14 Recycler & Social Room
19:37 Day 14 - Talk to Scientist & Research Luminator
20:08 Watch Secret Alien Movie
21:45 Day 15 - Food Poisoning & Infirmary
22:13 Rapidium Outpost
22:25 Day 16 - Luminator, Interval Veins, & Planetary Samples
23:13 Harvesting Anomalies for ALX
23:43 Day 17 - Surviving Magnetic Storm 1
24:47 Day 18 - Research Magnetic Storm Analysis
25:12 Base Expansion II
25:33 Show Scientist Planetary Sample
26:07 Day 19 - Magnetic Storm Tips
26:37 Built Rapidium Ark & Medium Storage
26:59 Ask About Bridge Blueprints & Bridge Anchor Research
27:27 Beer Pong with Refiner
28:18 Day 20 - A Place to Rest Task
28:34 Radiation Repulsor
28:53 Lucas Call - Is One Enough? Task
29:05 Learned Assertiveness Trait
29:18 Lucas Call - The Good Husband Task
29:56 Day 21 - Find Alter to Talk to Lena
30:23 2nd Radiation Repulsor
30:40 Day 22 - Giant Turnip, Bridge Anchors, & Polymer
31:36 Botanist Call With Lena
32:00 Day 23 - Learned Reliance Trait
32:28 2nd Rapidium Ark & Polymers in the Greenhouse
32:53 Lucas Call - Three's A Pattern Task
33:05 Growing Polymer in the Greenhouse
33:23 Unlocking Crunch Hours (Productivity Boost Task)
33:45 Day 24 - Bridge Anchors & Building a Gym
34:05 Surviving Magnetic Storm 2
34:31 Day 25 - Radiation Burns & Alter Rebellion
35:08 Day 26 - Healing in the Infirmary
35:43 Day 27 - Learned Pragmatism Trait
36:03 Time For A Day Off
36:39 Constructing the Bridge
37:03 Day 28 - Planetary Sample 2
37:48 Begin Journey 2