The Challenges of Managing a Remote Team Working on a Live VR Product #GDoCExpo 2021
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In this #GDoCExpo 2021 talk Ed Lago, Senior Producer at Cloudhead Games, discusses what it was like leading the team behind award-winning Pistol Whip through a year of remote development while simultaneously solving the problems presented by a global pandemic. Learn the pros and cons of remote live VR development, some tools and best practices that work, some things that didn’t, and how a hybrid studio model can actually improve efficiency and productivity.
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