The CHAOS ENGINE VS. Game Comparison + LONGPLAYS Amiga CD32 Sega Mega Drive Super Nintendo SNES [HD]

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Amiga CD32 00:14 | Sega Mega Drive (Genesis) 10:32 | Super Nintendo (SNES) 21:51 | VS 32:42 | Sega Mega Drive (Genesis) End 1:25:47 | Super Nintendo (SNES) End 1:28:03 | Amiga CD32 End 1:29:28
The Chaos Engine is a top-down run and gun video game developed by The Bitmap Brothers and published by Renegade Software in March 1993. The game is set in a steampunk Victorian age in which one or two players must battle the hostile creations of the eponymous Chaos Engine across four landscapes and ultimately defeat it and its deranged inventor.

It was first released for the Commodore Amiga, with a version available for AGA Amigas, and later ported to MS-DOS, the Super Nintendo Entertainment System, Atari ST, Amiga CD32, RISC OS and Sega Mega Drive platforms. In the SNES and Megadrive versions, the character The Preacher had his clerical collar removed and was renamed The Scientist. The U.S. versions of these two ports were retitled Soldiers of Fortune.

The setting is a steampunk Victorian era England. A time traveller on a reconnaissance mission from the distant future became stranded in the England of the late 1800s, and his technology came into the hands of the Royal Society, led by Baron Fortesque (based upon Charles Babbage), a grand inventor. Fortesque then retro engineered many of the futuristic contraptions, creating an entirely different, alternate timeline.

Baron Fortesque then succeeded in his greatest creation yet: the Chaos Engine, which was able to experiment with matter and the very nature of space and time. Unfortunately for the rest of the proud kingdom, the Engine then proceeded to become sentient, captured and assimilated its creator, and began to change the countryside for the worse. Vile monsters and destructive automata appeared everywhere, and even prehistoric beasts were resurrected. Telegram wires connecting the British Isles to the European mainland are cut, and any ship attempting to enter a British port is attacked. The British Royal Family, members of Parliament and a large number of refugees manage to escape across the sea, bringing with them many tales of horror. The British Empire is left in tatters, and the world in economic and political chaos. That lures a number of mercenaries on a potentially-rewarding quest to infiltrate the quarantined Britain, find the root of the problem and swiftly bring a full stop to it.

At the end of the cellars in the hall of machines, the player characters face the Chaos Engine itself in a last battle. Upon its destruction, the narrator of the game is revealed to be the baron himself, trapped within the machine and studded with implants.

The introductory sequence is displayed in text on the screen on the floppy disk Amiga versions, but a slightly modified version is narrated with a voiceover on the Amiga CD32 version, together with some scene-setting animations.

Developers included Steve Cargill, Simon Knight, Dan Malone, Eric Mathews and Mike Montgomery. Joi composed the title theme and Richard Joseph composed all other in-game music.

The game was inspired by William Gibson and Bruce Sterling's novel, The Difference Engine, and its basic plot and stylistics are both based on the novel.

The game's coder developed the partner AI by observing play-testing of the game, then coding the AI according to his observations of the player's behaviours.

The game was later ported to consoles. In order to fit the soundtrack into the Super NES's audio memory, which is much smaller than the Amiga's, Joseph both used standard compression methods and put all the note data and drivers in the console's main memory, reserving the audio memory for samples.

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Description Source:
https://en.wikipedia.org/wiki/The_Chaos_Engine

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