The Failure of Game Graphics
In last 5 years especially, more and more games release with smeary, blurry and ugly visuals despite pushing more polygons & higher resolution textures as well as greater effects. With hardware far more capable than years ago, games still struggle to reach 60 FPS with consistency, so WHAT THE HELL!?
LINKS:
https://imgsli.com/Mzc5Mjky
RD2 TAA Blur clip : • perfect example of why temporal antialiasi...
https://www.stopkillinggames.com/
• Temporal Reprojection Anti-Aliasing in INSIDE
• AMD Fake Frame Image Quality, AFMF, & FSR ...
Timestamps:
00:00 - Start
02:50 - Filters & color grading
03:50 - Bloom, motion blur, Depth of field
07:35 - Dither effect
10:52 - Supersampling Anti aliasing (SSAA)
11:40 - Temporal Anti Aliasing (TAA)
19:09 - Upscalers
30:00 - Frame generation
32:09 - Conclusion
#TAA #gamedev #gaming
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