The House Of The Dead: Overkill (2009) - 'The Making Of'

Subscribers:
523
Published on ● Video Link: https://www.youtube.com/watch?v=ghUrm75BHoA



Duration: 5:48
8 views
0


This is a behind the scenes look at the making of.

"The House of the Dead: Overkill charges you with mowing down waves of infected, blood-thirsty zombies in a last-ditch effort to survive Bayou City and uncover the horrific truth behind the origins of The House of the Dead. A pulp-style take on the classic SEGA light-gun shoot 'em up franchise. Back when the famous Agent G was still fresh out of the academy, he teamed up with hard-boiled bad-ass Agent Washington to investigate stories of mysterious disappearances in small-town Louisiana. Little did they know what blood-soaked mutant horror would await them in the streets and swamps of Bayou City. Pulp Funk Horror - Zombie cool, one of the most popular shooter classics injected with a whole new retro b-movie look. An utterly in-your-face zombie-dismembering blast. Non-stop light-gun style action on Wii, blow apart zombies for high-score thrills. Co-op action on Wii. Bring a friend and play the game as intended in your own buddy action movie as two of the meanest mofos in video gaming. Relentless, gore-drenched, over-the-top action - Only the coolest, most cold-hearted agent’s going to keep his head against the zombie flood. Use "Slow-Mofo Time" to make the perfect head-popping shot and "Evil Eye" to spot moments of opportunity that’ll send the whole environment up in flames. Wiimote reactions. Get knee-deep in the dead with motion-sensitive Wii-controls. Shuck a shotgun and when the zombies get too close, pistol whip jaws off or cave some heads in with the stock of your pump-action - all in stomach-churning close-up." - GameFAQs

The House Of The Dead: Overkill was developed by Headstrong Games and published by Sega in 2009. All rights belong to original holders. These videos are very difficult to find now, and it gives some great insight into the hard work put into some of our favourite games, so I wanted to share. It would be a shame if they were lost to time.