The Incredibles 2: Rise of the Underminer (Any%) Longplay [E115]
(Blind) Longplay of ''The Incredibles 2: Rise of the Underminer'', played the Nintendo GameCube version
Release Date: February 9th, 2006 (JP); November 1st, 2005 (NA)
Platforms: Nintendo GameCube, PlayStation 2, Xbox, ...
Publisher: THQ, Sega (JP)
➜ 100%-Run of ''The Incredibles 2'': [COMING]
➜ All Cutscenes of ''The Incredibles 2'': [COMING]
➜ Playlist of Any% Longplays: https://www.youtube.com/playlist?list=PLRAlim_HUPPswMLAAol-GvhH3C_ZLFX53
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💥Timecodes💥
00:00:00 - Opening & Menu
00:02:04 - Underminer Threat
00:12:30 - Digging Deeper
00:25:20 - Sludge Station
00:38:14 - Blizzard Backdoor
00:50:46 - Magnomizer Guardian
00:56:48 - Magnomizer
01:09:22 - Giant Robot Factory
01:22:08 - The Crustodian
01:51:58 - The Corrupterator
02:08:38 - Last Ditch Effort
02:18:48 - Ending & Credits
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About The Game:
The Incredibles: Rise of the Underminer is a 2005 action-adventure video game which serves as an alternative sequel to the animated film The Incredibles (2004) as well as its associated video game tie-in. The GameCube, PlayStation 2, and Xbox versions were developed by Heavy Iron Studios, while Beenox handled the Microsoft Windows and Mac OS X versions, and the Game Boy Advance and Nintendo DS versions was developed by Helixe. A PlayStation Portable version developed by Pacific Coast Power & Light was also announced but never released. It features Mr. Incredible and Frozone fighting The Underminer's legion of robot minions. The game features cameo appearances by the rest of the Incredibles, though they are not playable characters and have no spoken lines.
References: https://en.wikipedia.org/wiki/The_Incredibles:_Rise_of_the_Underminer
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📝 Project List: https://docs.google.com/spreadsheets/d/1jo3yIUyPsqHbiU_Zl4hwOGJPbf9PekCEJkYiPYRdMMc/edit?usp=sharing
📝 Q&A: https://docs.google.com/spreadsheets/d/13tTACBiw7Mkcct7ct8Hsm-goOG029o6PGmmwa1DSZm8/edit?usp=sharing
~ Geocax ~
#TheIncredibles2 #RiseOfTheUnderminer #Longplay