The Last of Us 2 gameplay Part 10
he Last of Us Part II is an action-adventure game played from a third-person perspective. The player traverses post-apocalyptic environments such as buildings and forests to advance the story. The player can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus.[1] Control intermittently switches between Ellie and Abby;[2] the player also briefly controls Joel in the opening sequence.[3] The nimble nature of the player character introduces platforming elements to the game, allowing the player to jump and climb to traverse environments and gain advantages during combat.[4] Some areas in the game are navigated by horse or boat.[1][5]
In combat, the player can use long-range weapons such as rifles and bows,[1][6] and short-range weapons such as pistols and revolvers.[4] The player is able to scavenge limited-use melee weapons such as machetes and hammers,[7] and throw bricks and bottles to distract or attack enemies.[8] Collected items can be used to upgrade weapons at workbenches[9] or craft equipment such as health kits, Molotov cocktails, and makeshift silencers.[2] The player can collect supplements to upgrade skills in a skill tree; training manuals found throughout the environment unlock additional skill tree branches, allowing upgrades to attributes such as the health meter, crafting speed, and ammunition types.[10]
Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak past them.[2] "Listen Mode" allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects.[8] In the cover system, the player can crouch behind obstacles to gain advantages in combat, and can also crawl in a prone position to evade enemies.[11] Hostile enemies use artificial intelligence; they may take cover or call for assistance, and can take advantage when the player is distracted, out of ammunition, or in a fight.[12] Player companions, such as Dina, assist in combat by killing enemies or announcing their location.[13] The game also introduces guard dogs that track the player's scent, which can be visualized in Listen Mode.[2]
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