The Last Of Us Part 1 Patch 1.0.1.0 Vs Patch 1.0.2.0 Ultra Settings 1440p RTX 3090
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Hi Guys, this is The Last of Us Part 1 Patch Performance Comparison between 1.0.1.0 and 1.0.2.0
The Video starts with the Last Of Us Part 1 in Ultra Settings 1440p on RTX 3090
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The Last of Us Patch 1.0.2.0 Details
A patch for The Last of Us Part I is now live. This update addresses fixes for performance, user experience, visuals, and more. It also includes platform and hardware-specific fixes.
Fixed a crash that may occur while quickly swapping between character skin thumbnails
Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time
Fixed one known crash that would happen randomly during gameplay
Updated texture streaming to reduce CPU usage
Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
Fixed an issue where extraneous SFX played in both main and in-game “Options” menus
Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
Fixed an issue where certain artifacts and weapon skins textures may not properly render
Fixed an issue with the tutorial’s user interface not displaying correctly
Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
Increased active loading to reduce load times on gameplay progression
Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
[Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
[The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
[The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
[The Outskirts] Fixed a gap in geometry visible during gameplay
[The Suburbs] Fixed an issue where animations may fail to load during gameplay
[The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
[Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
[Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
[The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted
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