The Making of Onrush: Building a Multi-Platform Engine From The Ground Up

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Ever wondered how game engines are actually designed and built? John visits UK-based Codemasters Evo (formerly Evolution Studios) to see how the makers of DriveClub built their first multi-platform game. If you enjoyed this video, please like and share - and do let us know which developers and games you'd like to see us cover next!

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Tags:
Evolution Studios
MotorStorm
DriveClub
World Rally Championship
Burnout
SSX
Codemasters Evo
Behind the Scenes
The Making Of
Digital Foundry
evolution studios new game
video games
xbox one
playstation 4
PC
performance
60fps
30fps
30fps vs 60fps
wrc



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