The Mediocre Zone | Left Alive (2019) Front Mission as MetalGearSolid... third try to revive this IP
... a IP that was a turn based Strategy, with a good story line ... later became a action Mech TPS , then a real time ground combat with turn based map with battles in chaotic TPS... and now it, became a Metal Gear Solid Clone ... build by the same artists that made the MGS series, when Kojima was kicked from Konami , lulz ... you just cant make this up ...
So to the blunt, what is this game ... its theirs take on the MGS , but with a non-linear twist and the lore from "Front Mission", your decision impact on the story line ... and for what it worth, its multi path ways story line is executed perfectly... so much, no two games will be the game (see 49:35 to review my decisions)... but then, why was this game called by the press "Trash" , oh boy ... its main strong point is crafting materials to do traps ...and then lure people on them , in other words... this game is build like a TPS but with broken to hell and back combat system (when a headshot does not kill a soldier, but a trap does ) and well technical problems of texture pop-ins ...
Presenting the Intro and the First Chapter from this game... its not bad but its different ... like Vampire Rain , that to me was a fantastic game... and you know what, this game plays the same
(like Vampire Rain) ... in Combat you are instant killed, but if you stealth it with traps ... then well you will have fun ... in this semi sand box Non-linear story driven Mech Stealth game from the Devs that made MGS ... but did not had Kojima to make it more fun ...
PS. Game looks more crisp but you know YT and its compression ...
#PS4
#MGSClone