The Stanley Parable \ Gameplay
The Stanley Parable is a story-based video game designed and written by developers Davey Wreden and William Pugh. The game carries themes such as choice in video games, the relationship between a game creator and player, and predestination/fate.
In the game, the player guides a silent protagonist named Stanley alongside narration by British actor Kevan Brighting. As the story progresses, the player is confronted with diverging pathways. The player may contradict the narrator's directions, which if disobeyed will then be incorporated into the story. Depending on the choices made, the player will encounter different endings before the game resets to the beginning.
The Stanley Parable was originally released on July 31, 2011, as a free modification for Half-Life 2 by Wreden. Together with Pugh, Wreden later released a stand-alone remake using the Source engine under the Galactic Cafe studio name. The remake recreated many of the original mod's choices while adding new areas and story pathways, as well as overhauling the game's graphics entirely. It was announced and approved via Steam Greenlight in 2012, and was released on October 17, 2013, for Microsoft Windows. Later updates to the game added support for macOS on December 19, 2013, and for Linux on September 9, 2015. A further expanded edition titled The Stanley Parable: Ultra Deluxe was released on April 27, 2022. It is available on consoles in addition to previously supported platforms and it includes additional content, as well as further refined graphics.
Both the original mod and its two remakes have received critical praise from journalists. Critics praised the game's narrative and commentary on player choice and decision-making.
Gameplay and synopsis
The Stanley Parable (2013)
The player has a first-person perspective, and can travel and interact with certain elements of the environment, such as pressing buttons or opening doors, but has no combat or other action-based controls.The narrator presents the story to the player. He explains that the protagonist Stanley is employee 427 in an office building. Stanley is tasked to monitor data coming from a computer screen and press buttons appropriately without question. One day, the screen monitoring data goes blank, which has never happened before. Stanley, unclear on what to do, begins to explore the building and discovers that the workplace is totally abandoned.At this stage, the story splits off in numerous possibilities, based on the player's choices. When the player comes to an area where a choice is possible, the player can opt to follow the narrator's directions or perform the opposing action. The initial decision is a set of two open doors. The narrator notes that Stanley traveled through the leftmost door, but this has not yet occurred. The narrator takes the player's choices into account, reacting with new narration or attempts to return the player back to the target path if he is contradicted. For example, if the player were to follow the narrator's directions and pass through the leftmost door, the story of the missing employees proceeds. Alternatively, the player can choose the rightmost door, causing the narrator to adjust his story. In this case, he will urge the player to return to the "proper" path, although the player can continuously disobey the narrator, resulting in other adjustments to the story. In some instances, the narrator breaks the fourth wall when reacting to the player's decisions.In the original 2011 mod, there were six different endings. Wreden stated it would take about an hour for the player to experience them all. The 2013 remake added more than ten endings, altered some pre-existing endings and the respective routes to trigger them, as well as several Easter eggs, and other choice-related aspects.
The Stanley Parable: Ultra Deluxe (2022)
Ultra Deluxe expands on the game's endings further, including further routes, new environments, and alternate endings.Within the Ultra Deluxe content is a series of endings that trigger the next. The player as Stanley discovers a new area of the game proclaiming "new content", but to the narrator's dismay, the content is extremely minimal.
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