The Viability of Simplicity
The Viability of Simplicity. Modern video games tend to have superfluous components, be it repetitive side quests, excessive gameplay mechanics, or needless growth systems. These components are designed to make the game feel bigger than it actually is, thus it feels like you get more bang for your buck. But what if a game were simple? Let's answer that by looking at three PS1 classics.
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Ni no Kuni: Wrath of the White Witch –
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Crash Bandicoot, & Crash 2 –
GarlandTheGreat https://www.youtube.com/user/GarlandTheGreat
Spyro the Dragon –
HellfireComms https://www.youtube.com/user/HellfireComms
Donkey Kong 64 –
MaxOfFewTrades https://www.youtube.com/user/MaxOfFewTrades
Klonoa: Door to Phantomile –
World of Longplays https://www.youtube.com/user/cubex55
Yoshi’s Island –
WatchmeplayNintendo https://www.youtube.com/user/WatchmeplayNintendo
Spyro 2: Ripto’s Rage! –
JohnnyDFox https://www.youtube.com/user/JohnnyDFox
Spyro: Year of the Dragon –
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Final Fantasy XIII-2 –
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Mark Brown's The Comeback of the Immersive Sim https://www.youtube.com/watch?v=kbyTOAlhRHk&t=1s
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