The Visceral Death of Single Player and We're to Blame

Subscribers:
7,150
Published on ● Video Link: https://www.youtube.com/watch?v=7NQpTvKhyws



Duration: 17:03
224 views
8


With Visceral and their Star Wars game, gone. EA has terminated both Visceral and their project for change in direction towards, a "more online" approach. With more publishers making games "As Services", trying to copy the formula MOBAs, mobile, and games like Overwatch have found success in. As gaming production cost continues to rise. Is it only fair for EA to look at a more sustainable source to grow their business? Can we blame EA, when we as gamers consistently push visuals and power over functionality? When single player games have been hit or miss commercially, and we seeing developers and publishers play it safe? Are games as services the next evolution in modern day gaming? Are we seeing the end of single player games as we know it?







Tags:
iMovie
visceral
star
wars
last
jedi
video
games
battle
front
2ea
amy
hedding
studio
gaming
vr
3rd
person
1st
evil
within
dead
space
horizon
zero
dawn
of
us
cod
destiny
over
watch
moba
mobile
walk
through
bethesda
single
player
multi
as
service



Other Statistics

Star Wars Battlefront II Statistics For The Trophy Room: A PlayStation Show

Currently, The Trophy Room: A PlayStation Show has 1,320 views for Star Wars Battlefront II across 5 videos. There's close to an hours worth of content for Star Wars Battlefront II published on his channel, making up less than 0.28% of the total overall content on The Trophy Room: A PlayStation Show's YouTube channel.