The Visceral Death of Single Player and We're to Blame
With Visceral and their Star Wars game, gone. EA has terminated both Visceral and their project for change in direction towards, a "more online" approach. With more publishers making games "As Services", trying to copy the formula MOBAs, mobile, and games like Overwatch have found success in. As gaming production cost continues to rise. Is it only fair for EA to look at a more sustainable source to grow their business? Can we blame EA, when we as gamers consistently push visuals and power over functionality? When single player games have been hit or miss commercially, and we seeing developers and publishers play it safe? Are games as services the next evolution in modern day gaming? Are we seeing the end of single player games as we know it?
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Currently, The Trophy Room: A PlayStation Show has 1,320 views for Star Wars Battlefront II across 5 videos. There's close to an hours worth of content for Star Wars Battlefront II published on his channel, making up less than 0.28% of the total overall content on The Trophy Room: A PlayStation Show's YouTube channel.