This is NOT the game I thought it was... it is WAY better! (Roguelike Shooter "Void Bastards")
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ABOUT THE GAME:
Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies. On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage. Move carefully through the dangerous ships, searching for supplies and manipulating control systems. React to what you find - will you detour to the generator to bring the power back online or will you fight your way into the security module to disable the ship’s defenses? Choose carefully when to fight, when to run and when just to be a bastard. Use your hard won supplies to improvise tools and weapons, from the distracting robo-kitty to the horribly unstable clusterflak. Navigate your tiny escape pod through the vast nebula. Flee from void whales and pirates, and politely avoid the hungry hermits. All the while you must keep scavenging for the food, fuel, and other resources that keep you alive. Void Bastards features a 12-15 hour campaign that you can complete with an endless supply of prisoners, each with their own unique traits. When one dies, another steps forward to carry on the fight. Don’t worry though, as any crafting progress you’ve made is retained from one to another.
Void Bastards is a science-fiction first-person shooter and roguelike video game developed by Blue Manchu and published by Humble Bundle. It was released on May 28, 2019, for Microsoft Windows and Xbox One. Ports of the game for Nintendo Switch and PlayStation 4 were released on May 7, 2020. The game revolves around surviving in the dangerous Sargasso Nebula by boarding and salvaging materials from spaceships. It received generally positive reviews from critics, who praised its comic-book art style, dark humor, and gameplay, but criticized its lackluster story and replay value. The main character is one of many rehydrated prisoners aboard a stranded personnel vessel, whose AI must rely on its dangerous cargo to obtain fuel for a final jump to its destination. The game revolves around a procedurally generated structure, in which the player enters other ships, fights enemies and salvages materials to repair their own ship. If the player dies, they are replaced by another "rehydrated" prisoner. When a prisoner dies, the player loses all ammunition, fuel and food, but keeps weapon and gadget upgrades as well as objective progress.[3] The game has been described as an immersive sim.
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ABOUT ME:
Lt. Dan Productions launched in January 2020 with a singular goal: make production-heavy, story/character-driven, tv-show style gaming entertainment. Lt. Dan Productions is an outlet for creative storytelling and music production, and gives me an excuse to play video games too!


