THIS SHOULD BE ILLEGAL!!!! | FIRE EMBLEM ENGAGE #55
Good game design: utilizing the characteristics of certain game classes to create a difficult formation and create the challenge regardless of any kind of grinding that was done to get yourself stronger. Frustrating, yes. Smart and creative? Also yes. Heroes are actually scary in this game due to the sheer amount of chain attacks they can unleash when they surround you. I was incredibly stupid, really lucky I survived that.
Bad game design: infinite reinforcements wherein the enemies belong to a class that has some of the highest growth scaling put on an enemy in this game. They spawn every turn, and because of the way this map is designed, Marth doesn't move until you reach a certain point and when you get close enough to him, the map becomes clogged with all the reinforcements that you are left with no other option but to TURTLE. Did I mention they also SLOW. DOWN. THE GAME!?
I hate this map.
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