This was also the patch that introduced dark matter... (FFXIV) - 2:22 in 2022 (23/07)

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Dark Matter
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Duration: 2:23
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Let's go back 11 years to a simpler time, to a time when Grand Companies first opened their doors. Rowena had yet to make her mark on the land (and hand) and skill points were abundant. Grand Companies had just designed their banners and you were still at the behest of various NPCs. 1.18 also gave us the most annoying pre-Endwalker dungeon and an 8-man version of Dzemael Darkhold. Auto attacks were introduced and casters started bonking things with their staves. Back then, archers still needed arrows and melee classes had a few extra attacks too. Stamina gauges were still a thing (but not for much longer), we got a deeper understanding of enmity as well as the "iconic" enmity... icon. Some spells back then were also SUPER questionable, but there was one thing I wish they'd kept. This was also the patch that introduced dark matter...

2:22 in 2022 is my daily vlog challenge where I spend 2 minutes and 22 seconds talking about anything I can think of every day of this year. Topics are usually thought of in advance (but as with most of my content there is no actual script that I stick to word for word) and I may re-record the entire vlog if I mess up what I wanna say, but I CANNOT edit anything when the timer is running. These vlogs are usually recorded a few days ahead of time in case something happens and I get busy. As usual, everything is my opinion and I'm just doing all of this for fun (and to improve my improvisation in a sense), so don't take these too seriously XD

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#222in2022 #ffxiv #ffxivpatchnotes




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2022-07-21Some spells back then were SUPER questionable... (FFXIV) - 2:22 in 2022 (21/07)
2022-07-20...as well as the "iconic" enmity... icon. (FFXIV) - 2:22 in 2022 (20/07)
2022-07-19...we got a deeper understanding of enmity... (FFXIV) - 2:22 in 2022 (19/07)
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2022-07-13...and an 8-man version of Dzemael Darkhold. (FFXIV) - 2:22 in 2022 (13/07)



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