Thunder Cross | MiSTer FPGA, Analogue Pocket, MiST & SiDi (beta) #JTFriday

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Awesome to see another JT Konami release for JTFriday, this time is Thunder Cross, which is part of the JTALIENS core. It's tough but fun, go check it out. This core is in beta and at the time of posting publishing this video is available only to Patreon supporters.

Below 👇 taken from Gradius fandom
Thunder Cross (サンダークロス Sandā Kurosu?) is a horizontally scrolling shoot 'em up arcade game released in arcades by Konami in 1988. Thunder Cross used a "layered scrolling" background, a new 2D graphics technique at the time. The game spawned a sequel, Thunder Cross II.

Plot
Taking place in the future of space colonization, the planet Haniamu IV is under attack from a relentless, unknown military force known only as Black Impulse. The strongest Earth ships capable of stopping the total conquering of the planet are the Blue Thunder M-45 and its earlier model the Red Thunder M-24.

Gameplay
Thunder Cross is a classic horizontal shooter with 7 stages. Players control the Blue/Red Thunder fighter which can be equipped with up to four "options" that are arrange vertically along the player ship and attack alongside it.

The ship can be equipped with up to 4 options (in the US version, the player starts with two of them already). The ship can also be equipped with three different weapons: Vulcan (rapid-fire), Boomerang (bouncy bullets) and Tail Gun (shoots backwards and forwards).

In the European and Japanese versions of the game the player can adjust the vertical positioning of the options, adding a strategic element. The player can also equip powerful, temporary weapons once it is equipped with four options. In the US version these are replaced with a smart bomb (called, bizarrely, "Li'l Baby") which destroys everything on screen.

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