Time Commanders: Battle of Cannae Part 5/6 (Full Version)

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Time Commanders: The Battle of Cannae Part 5. This is the full version of the Time Commanders: Battle of Cannae episode please enjoy!

It uses an edited version of the game engine behind the real-time strategy game Rome: Total War by the Creative Assembly to recreate famous battles of the ancient world.

The battles are replayed by 4-player teams from diverse backgrounds. The teams are unfamiliar with computer games, to make sure their gaming skills do not influence their success. After a brief introduction of the battle, including an overview of military units, terrain and available forces, the players have to develop a strategy and then deploy their forces. Two of the players are selected as generals, who will direct the battle and have access to a strategic map. The other two players are designated lieutenants; the units are indirectly controlled by the lieutenants, who issue commands to program assistants, who in turn use the game interface to control the units.







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