Tiny Tina's Assault on Dragon Keep Part 13:Critical Fail
So, after killing the Immortal Golem and getting a really cool shotgun that can fire freaking exploding swords, we head off to finish the Critical Fail mission. For those who don't remember what that mission was about, let me re-cap. We were just suppose to pick up a weapon from the floor but, in order for us to do that, the characters had to role a die to see if they were able to (since they are playing D&D). Now, out of the three characters, so far both of those that have rolled have got a critical fail (a 1). I have high hopes that we can finally get anything higher than that so I can stop chasing a gun. In all fairness, the gun is actually really good (well, expect for the little "perk" it has) so, I'm completely mad that it took so long to get. Just wish I can hold the stupid thing.
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