Tom Clancy's Ghost Recon Breakpoint - Part 43 - Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=pTlOGCBh1Aw



Tom Clancy's Ghost Recon Breakpoint
Category:
Let's Play
Duration: 59:18
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6


My playthrough of Tom Clancy's Ghost Recon Breakpoint with the Spartan Mod.

Complete Playthrough Playlist: https://youtube.com/playlist?list=PLu9rixtXR_bcONzu8aNr0Egr7SNTTrCWx

I play with Extreme difficulty, custom Ghost Experience Immersive Mode settings, minimal HUD elements, and the Spartan Mod with my own custom settings (see below).

The Spartan Mod is a mod for PC that changes some of the values in the game in order to make it more realistic and challenging. For example, enemies will hear your weapons firing from much further away (both suppressed and unsuppressed), enemies will spot you from much further away (especially during the daylight hours), enemies will engage you from further away, you can't carry as much ammunition for your weapons as you could with the base game, and your stamina and health are much reduced (you die quickly from a few shots). On the upside, the enemy are less bullet spongy and will also die quicker than before and the enemy won't detect you so easily when you are inside their vehicles as their vision is obscured.

The Spartan UI Mod disables things like pickup flashing, grenade and incoming impact shaders and allows partial customisation of HUD icons including key bindings for toggling icons in-game without needing to go into menus.

Game Mods Used in this Gameplay:

1) Spartan Mod
https://www.nexusmods.com/ghostreconbreakpoint/mods/4

2) Spartan UI Mod
https://www.nexusmods.com/ghostreconbreakpoint/mods/4

3) Remove Battle Belt
https://www.nexusmods.com/ghostreconbreakpoint/mods/5

4) Authentic Warfare
https://www.nexusmods.com/ghostreconbreakpoint/mods/13

5) Realistic Reticles
https://www.nexusmods.com/ghostreconbreakpoint/mods/42

My Spartan Mod Settings Used (original settings in brackets if changed):

Player Weapon Range Multiplier 1.100000024
Enemy Engagement Distance Multiplier 2.5 (was 3.0)
Vehicle Visibility (when alerted) Multiplier 0.200000003
Vehicle Visibility Multiplier 0.200000003
Explosive Damage Multiplier 3
Player Weapon Audio Subsonic Multiplier 2 (was 3)
Player Weapon Audio Supersonic Multiplier 6 (was 8)
Player Detection Speed Multiplier 1
Player Weapon Damage Multiplier 2
Ammo Pickup Amount Multiplier 1
Health Regen Delay Multiplier 1
Health Regen Multiplier 0.25
Standing Indoor Speed 4.5
Crouched Indoor Speed 3.799999952
Detection Darkness Factor 30
Detection Range Factor 2.5 (was 3.0)
Max. Stamina 200
Min Stamina % (Exhaustion) 0.1000000015
9mm Ammo Max 60 (was 240)
9mm Ammo Restock Amount 0
5.56mm Ammo Max 210 (was 240)
5.56mm Ammo Restock Amount 0
7.62mm Ammo Max 150 (was 120)
7.62mm Ammo Restock Amount 0
.45 Ammo Max 40 (was 120)
.45 Ammo Restock Amount 0
.336 Ammo Max 80
.336 Ammo Restock Amount 0
12 Gauge Ammo Max 24 (was 48)
12 Gauge Ammo Restock Amount 0







Other Statistics

Ghost Recon Breakpoint Statistics For Seraphiel Gaming

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