Tom Clancy's The Division (BETA) | GTX 960 4GB
Settings and specs in description.
Recorded with Nvidia Shadowplay, FPS display with MSI Afterburner + RivaTuner.
All settings on LOW, 1080p = 55-70 FPS
50-60 FPS settings: https://youtu.be/OHGgAmfMcoc
=== SETTINGS ===
v-sync = off
frame rate limit = off
shadow quality = high
shadow resolution = medium
spot shadow count = medium
spot shadow resolution = medium
contact shadows = all high
post fx aa = off
((forgot to show these in video))
temporal aa = supersampling
sharpen image = 50%
particle detail = high
enable wind-affected snow = yes
volumetric fog = high
reflexion quality = medium
local reflexion quality = high
sub-surface scattering = yes
anisotropic filtering = 16x (nvidia control panel)
parallax mapping = high
ambient occlusion = high
depth of field = medium
object detail = 62%
extra streaming distance = 50%
chromatic abberation = yes
lens flare = yes
vignette effect = yes
=== SPECS ===
Intel Core i5-3350P CPU @ 3.10GHz
NVIDIA GeForce GTX 960 4GB GDRR5 (Gigabyte Windforce 2X) 128bit, 1380 MHz GPU, 7010 MHz Memory (driver 361.75)
8 GB RAM Dual-Channel DDR3 @ 1600MHz (2 x 4GB Kingston HyperX Savage)
Windows 10 Pro
Tags: tom, clancy, clancy's, the, division, beta, nvidia, geforce, gtx, 960, 4gb, vram, intel, i5, 3350p, 3.1ghz, 8gb, ram, win10, windows, 10, uplay, ubisoft, benchmark, fps, test, gameplay, 1080p, hd, steam
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