Tournament of Fate - Monster of the Week - Part One
I got dropped at about 1:53
Time-Slot S: 25-Oct-2014 at 04:00 UTC
Game Duration: 5 hours (with breaks)
Adventure: Tournament of Fate
Game: Monster of the Week
Game Master: Thrythlind
Genre: Action Horror
Brief: A tournament is fought to seal an ancient evil...or free it.
Experience: None necessary.
Pre Gens: Not provided, but char-gen is very quick.
On Air: This will be broadcast on air.
Maturity: 18+
Seats Available: 6
Details
After many trials, you and your comrades have recovered one of five artifacts that was created once the Tournament of Fate started again. Now you've been drawn to the city of Almadel up in the mountains where the signs say all the other wielders will come to battle in an effort to control all five artifacts and be able to complete the tournament and gain the boon granted to the winner.
The following playbooks are acceptable:
Any playbook from the Evil Hat edition of Monster of the Week found here: http://www.drivethrurpg.com/product/143518/Monster-of-the-Week
Any playbook from the Reinforcements Revised collection
The Changeling playbook from Thrythlind Books and Games
Characters will have 3 Luck and 2 Advances to start.
The six characters will get to choose between one of six roles: Wielder (possession of the artifact), Friend (+1 Luck), Mentor (option to ask extra questions from Investigate rolls), Soldier (+1 Advance), The Conjured (sense artifacts and danger via Read a bad situation), The Rival (information on the enemies/influence on which enemy factions are in play).