Trader REKT IS THE WORST In This 7 Days To Die Mod - EFT #3

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7 Days to Die
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TOPIC:šŸ“š
ā–ŗ This is a 7 Days To Die Series where i play the Escape From Tarkov mod.

Mods: āš™
Escape From Tarkov:https://7daystodiemods.com/escape-from-tarkov-overhaul/.
Bdub's Vehicles:https://7daystodiemods.com/bdubs-vehicles/.
Navezgane Regional Airport:https://7daystodiemods.com/navezgane-regional-airport/.

Mod Description:

This mod introduces over 100 weapons mainly from EFT and some from others. All weapons are clean and realistic with their own custom animations. Over 200 attachments, including functioning and animated: foregrips (grip poses), stocks, under barrel grenade launcher (mode switching), bipod, reflex sights, medium to long range scopes, muzzle devices and suppressors. Attachments greatly affect how your guns perform and is a significant part of the gameplay loop.
The best gunplay ever created and made possible. All guns also feature selective fire modes (default Z key) and inspect animations (R key when fully loaded) and PiP optics with sight switching support. Switching between close and long range optics or from gun mode to grenade launcher in specific situations. All guns have their recoil and accuracy affected by various stats like: gun weight, ergonomics, powder charge etc.
Damage is entirely based on caliber for a more realistic approach, with different mechanics affecting your gameplay. The mod adds 17 calibers, categorized into Ball, Armor Piercing (AP), and Hollow Point (HP) variants for each caliber, each with their own specialty and strategy. Ball is the generalist; AP is effective and efficient when dealing with armored enemies, groups and hordes; HP can quickly shreds soft targets, great for limb shots. Ammo can be disassembled at workbenches to retrieve the resources equivalent and create the rounds you need.
Armored zombies now have actual armor. Shooting armored zombies with non-AP ammos will deal reduced damage, so you can’t no longer just brute force without wasting your ammunition. **Note** Crotch area is considered one part with the torso on the zombie models (a vanilla design) since it has the same hitbox with the torso. This means that shooting the crotch area of armored zombies will do reduced damage. Only limbs are considered ā€˜soft targets’ since they have their separate hitbox.


The looting system has been completely reworked for immersion. Containers like shelves, cabinets, and crates now contain contextual loot based on their appearance and location. For example:

-Electronics shelving will have electronic components.
-Kitchen cabinets will have food, water, or cooking supplies.
-Hardware stores will carry tools and crafting materials.
-So if you want something in particular, go to that specific location to look for it.

Night time has been made darker as nighttime should be instead of ā€˜darker day’. Light sources from helmet light and weapon light have also been changed to compliment this. You start with an old and weak helmet light with limited power and intensity. Progressively, you can buy or loot better light sources like ā€˜Lumen helmet light’ or higher tech ā€˜Digital Night Vision Goggles’ for better night time adventures.
Action skill is a big part of the gameplay loop. Doing various things will make your character get good at those things. For example: being encumbered for a certain amount of time will increase your carry capacity; jumping a certain amount of times will improve your jump strength and stamina; shooting guns more will help your recoil control improve…

Traders are now more unique and engaging. Each trader will have their stocks matching their own theme even more. With trading as one the main focus of the mod, money making feels much more rewarding and the trading economy is reworked to have you constantly engage with traders for different wares. See that big shotgun in Hugh’s stash you’re dying to buy? Better think twice when spending money now.

Difficulty settings have been changed. Removed damage resistance from zombies while keeping their increased damage on the player. Harsher death penalties and armored zombies spawn rate now also scale with difficulty levels.

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7 Days to Die Statistics For IzPrebuilt

IzPrebuilt currently has 12,452,789 views spread across 605 videos for 7 Days to Die. This game accounts for over 15 days of watchable video on his channel, or 83.28% of the total watchable video for 7 Days to Die on IzPrebuilt's YouTube channel.