Trophy log: Bachō Master (Koihime Enbu RyoRaiRai)

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Published on ● Video Link: https://www.youtube.com/watch?v=7VLalrCsDE8



Duration: 0:32
252 views
7


Character: Bachō Mōki

Objective: Land a combo with more than 75 hits as Bachō.
*Do near the corner. In exact position showed in the video.
*It works in training mode, but you HAVE TO CHANGE THE TRAINNING SETTINGS. Change the tactics bar settings to 4 instead of infinite (default).
*This combo is not optimal, I'm sure it can be modified to make it easier.


**Resumed Combo: Counter 6B, 2C (3 hits), 623AB, side switch, 5B(1 hit),214C(3 hits), jC, run, 5B(1 hit),214C(3 hits), jC, run, 5B(1 hit),214C(3 hits), jC, (now in corner),236C(3 hits), jA (3 hits), 236D(3 hits), 214C(3 hits), jC, 236D(3 hits), 214A(3 hits), jC, 6B, 214C(hold or mash C)(4 hits), jC,j623A(3 hits), 3B, 214C(3 hits), jC, 2363214D (18 hits), 2C (3 hits).

**Detailed Combo:
Counter 6B (you always get an automatic counter hit in default training settings),
2C (3 hits), 623AB (Do not delay 623AB, otherwise you may not get the side switch),
side switch, 5B (1 hit),214C (the starting position makes things easier here. You must to hit the opponent in an exact height, can't hit too height, otherwise 214C won't connect in the right spot. You usually want to delay 5B a bit to get that height, but if you think you hit 5B too high, you can still delay 214C and fix the problem),
jC (Just don't mash C and you will be ok. After seeing the 214C finish hit C and automatically you do the small delay necessary for this move. But if 214C hit the opponent too high you won't be able to hit this move),
66 (run as soon as you reach the ground),
5B (1 hit only. You have to be as close as possible the opponent and make 5B hit while the opponent is as high as possible while bouncing in the ground, otherwise the next 214C may miss),
214C, jC (same timing from the last jC),
66 (run),
5B (1 hit only. Same timing from the last 5B),
214C, jC (same timing from the last jC),
(you arrived in the corner now),
214C (do as so as you get in the ground),
jA (you must do it high enough to get 3 hits otherwise the combo won't reach 76 hits in the end),
236D (assist call, do as soon you touch the ground),
(from here your opponent has a stronger tendency to falls faster, you must to always aiming to keep her as high as possible),
214C (do as soon you recover from the assist call),
jC (same timing from the last jC),
236D (assist call again, do as soon you touch the ground),
214A (do as soon you recover from the assist call and pay attention that is the only time you use the A button instead of C button),
jC (from here I try to hit C a little early, but I suppose the usual timing still should work here),
6B (do as soon you touch the ground),
214C (wait the opponent fall just a bit and continue mashing C during the move, this will make the move do 4 hits instead of 3. It's necessary to get 76 hits in the end),
jC (continue mashing C from the previous move until you get a jC),
j623A (once jC connect cancel it with j623A, can't delay it),
3B (do as soon you touch the ground),
214C (again, wait the opponent fall just a bit before doing this move),
jC (the last jC, here a tried to use the timing from the beginning, I didn't mash it, at last not too hard like the last time),
2363214D (super move, do as soon you touch the ground),
2C (hold down and mash C when the super is about to finish and you should get the last 3 hits necessary to do the 76-hit combo).


Main inspiration source: https://youtu.be/iAqQrXDOGQk
Other inspiration source: https://twitter.com/chuchuexile/status/1101452852889698304?s=20







Tags:
Koihime Enbu Ryo Rai Rai
Bachō
Master
75
75 hits
Mōki
馬超 孟起
Sui
錦馬超を極めし者
恋姫†演武バージョン2~遼来来~



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