Tyto Ecology | NEW Graphics Update to the Game! Which Biome Next? | Part 6 | Gameplay Let's Play

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In this Let's Play of Tyto Ecology, we get to see the new graphical options the development team has made available to us! And man are they awesome, I think it adds a lot to the game. The draw distance has been significantly increased, there is now some shadows, and you can increase the quality of the textures. That with the added sound package shows that the development team is constantly listening and looking to make this a better game, and that's very important to me. In the game, the rain forest is really starting to look like a rain forest, with tons of plants and animals, and with it flourishing the way it is, I want to open up a second biome next to our first. The big question is, which biome to do, the desert, or the grasslands? Do you have an opinion one way or another? Make sure to let me know in the comments below! Hope you guys are enjoying Tyto Ecology, stay tuned for more!

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ABOUT: Tyto Ecology:

In Tyto Ecology, you have the power to create your own biodome and fill it with life!
Start with an empty biodome as your canvas, then create a rich, diverse ecosystem by balancing producers, consumers, and decomposers. You’re in control as you work to create a functioning ecosystem from the ground up, problem solving to learn life science principles. Tyto Ecology, an ecology simulation game, teaches Next Generation Science Standards to learners in a fun and innovative way!

Features:
Build and create your own self-sustaining ecosystem
Over 70 animals and plants to customize your biodomes
Use the data tool to monitor your ecosystem’s ability to thrive
Earn achievements by completing ecological challenges
Sandbox game with hours of replayability
Use Photo Mode to capture the perfect moment
Educational gameplay that fits with Middle and High School Next Generation Science Standards
About the Ecosystem
Tyto Ecology is not just another building game or something where the player's actions don't have meaning and consequence. In order to master the game, the player is mastering life science principles.

The ecosystem begins with producers, plants that are the basis of each biome, with plants regenerate leaves that are eaten by animals (depending on how healthy they are). The plants have vegetative, flowering, and/or fruiting reproduction cycles, including a need for pollinators in order to successfully pass through the blooming phase, and animals must eat fruit in order for the most possible amount of seeds to germinate and begin. Next come the consumers: herbivores, insectivores, predators, scavengers, and omnivores.

These animals live and breed in territories over time, eating their appropriate food, and in many cases becoming food. Some plants and animals are poisonous or tough (like tortoises), limiting which animals can eat them! In addition to managing all this over many different species, each plant and animal creates detritus over time, and decomposers must be used in order to complete the cycle of life! If detritus builds up, poop, bones, and debris will begin to appear in your ecosystem and the health of everything in it will be reduced.

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Intro Music by Andru: https://soundcloud.com/andruofficial/loverunsout

Outro Music by Teknoaxe: https://www.youtube.com/watch?v=8y2Gn0yZJuU




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