UBG - Realtime denoised hardware raytracing with soft shadows, and physics

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Published on ● Video Link: https://www.youtube.com/watch?v=7MdXSyMpVDQ



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Been continuously working with my latest project, and here's a small demo of denoising with Nvidia GameWorks NRD. And as the latest turn of events, one of the lights is a Box2D physics body, too. Notice how little temporal lag there is!







Tags:
vulkan
rtx
vulkan ray tracing
GL_EXT_ray_tracing
glsl
2d
soft
shadow
shadows
soft shadows
2d soft shadows
rtx on
indie
gamedev
indiedev
graphics
graphics programming
box2d
gameworks
nrd
nvidia gameworks
nvidia nrd
nrd denoising
denoising