Ultimate Chip.dat Episode 1: The Beginning of a Look Back
I don't usually do this sort of thing, but I figured for this I could make an exception. If it's fun I might continue with other sets, but that would be something to decide closer to the end. This is the start of me looking back at my old level design to see how well it holds up to what I do today. Chip's Challenge will not be the only thing covered, but since it's the earliest thing I've made I can place an exact date to, I figured I'd start with it.
Other things I know I'll be covering in this sort of mini-series are assorted entire games I've made, VVVVVV maps and even a Danmakufu script...assuming I can find a computer that can handle recording that. My own is pretty bad, you see.
Levels completed:
1. Sokoblock
2. Wet and Wonderous
3. Impossible 1
4. Impossible 2
5. Troubles
6. Maze and Gauntlet (still good!)
7. 16 keys
8. Impossible 3
9. Impossible 4
10. Impossible 5
11. Impossible 6
12. Maniature (still fun, though a bit small)
13. Can I Have a Clone (pretty good, though cheap with invalid tiles in places)
14. Security Breach 1
15. Security Breach 2 (neat concept)
16. Keys are gone! (fun outside the trap guess)
17. Impossible 7
18. Not Used Experiment
19. Key Counting
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