Unite 11 Deep Scene Inspection and Advanced Reflection Techniques

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This first part of this session will introduce Mono.Cecil, what can be done with it and what can't, and demonstrate its usage with examples tailored for Unity users. Mono.Cecil is a library to analyze and manipulate IL code and binaries. Anytime you feel limited by the compiler of your language of choice, you can post-process your binaries with Cecil and reshape them into what you want.
The second half of this session will demonstrate advanced reflection techniques to go above and beyond the Inspector. What if you want to see all the properties of your objects, including those with get/set accessors? Or you want to inspect an object that isn't a GameObject or Component?

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