Unreal Engine Dynamic Lighting Practice
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Published on ● Video Link: https://www.youtube.com/watch?v=a_B7lRXrN4Y
Tried to fine tune LPV and distance field AO and volumetric fog together. Still got some light bleeding trough some areas. Also did a simple time of day system with interior lighting.
If you are interested, all assets are available for purchase here:
https://www.unrealengine.com/marketplace/classic-mansion
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Tags:
unreal
game
engine
lpv
ambient occlusion
ao
level
scene
3d
model
lighting
light
shadow
maps
map
ue4