Unused Game Content GBC Marble Madness Unused Unfinished 2 Player Mode Link Error Programming Code

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Marble Madness has an unfinished two-player mode. The red marble was fully programmed and behaves the same as the blue marble. Game Genie code 0D0-348-C4A will load the two-player link screen directly after the Midway logo starting a race. The game will return to the main menu If an error occurs with the link connection for either player. There are a few things worth noting about the unfinished two-player mode:

Player 2 (Red) has a blue timer.
After player 2 completes a race, the goal will be blue.
The second player will not be able to enter their score.
When either player runs out of time, they will be booted to the main menu and the race will continue for the other player.

Game Genie code 00F-B8B-E62 will trigger the placeholder link screen as soon as the first level begins. Neither linked Game Boys will communicate. The reset game function works as intended when select button is pressed.

Text for the unused two-player mode can be found at 0x535C. This text is unused because the game does not show an additional warning when resetting the game. Both players have to press start to advance to the game at startup otherwise it will proceed as normal. Codebreaker cheat devices are required for both players and it can take some trickery to work as the link cable has timing errors depending on the cable used.

YOUR GAME WILL
NOW BE RESET


This might have been left unfinished because the developers had to rush the game out before Christmas.

Are your marbles rolling now? (sorry, that wasn't funny...)

http://gamehacking.org/vb/forums/74-Hacker-Threads

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Tags:
Marbles
Marble
Marble Madness
GBC
Game Boy
Arcade
ROM Hacking
Unused Game Mode
Unused Game Content
flying
rubber band
game disassembly
nensondubois
unused
link cable
2 player
2 player mode
vs
link
connection
zelda
nintendo
beta
unseen
glithces
cut content
cut videogame content