Update on my progressing Red/Blue hack

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You may or may not remember that I once put up a video of a sort of progressing gen 1 hack. If you do, you probably better remember as the video where I showed double battle functionality in Pokemon Red/Blue: https://www.youtube.com/watch?v=M6VZepedbko

I thought I'd let you guys know that I haven't abandoned the hack, and I've been making slow progress since then. I've been focusing on the battle engine, refining some things sine I uploaded that video, and for the most part I've implemented a bunch of move effects that I thought could be some of the hardest to implement, so I thought working on those first will be a much better idea in terms of escalability. Keep in mind that I'm rewriting nearly everything, so the moves that one expects to be already functional in the original game and being worked on as much as the others, and will not necessarily work exactly as they originally did, given that this is also allowing me to redesign some things here and there about how they work the way I like it.

Considering that the majority of move effects aren't implemented yet (even though a lot of them are straightforward and/or reused by a lot of moves), as well as the majority of status handlers, all the held item effects, and plenty of things that will need refining, I'd say I'm around halfway through calling the battling logic done. The move choices and move data has already been mostly designed, (except for some minor stuff that is subject to change) so it's just about porting it to the game when it's time. After that, my idea is to move on to the battle animation engine, AI engine, and other miscelaneous stuff more connected to battling than the overworld that is way too much to list here. Then I'd ideally move on into everything overworld engine to try to set everything up as good as I can in order to start redesigning the storyline and all that kind of gameplay in the better possible way. Obviously much faster said than done!

I've been also working on a bunch of other feautures not directly related to battling, that include experience gain mechanics, moveset and evolution engine, trainer and wild Pokemon engine, and some new PC features. All in all, I don't wan't to reveal too many details because I'd rather the majority of the things come more as a surprise when the hack is hopefully released (in a long, very long time). My goal with this was just to show that the hack's not been abandoned, but at the same time, I want to only reveal as little information as possible so that if this is ever finished and released, it is as unpredictable as possible which I do really believe will make it far more exciting! This has been one of my goals since the beginning and that's the reason I'm working on it privately for the most part.

Anyway, since what probably stands out more from this hack as of now is the double battle functionality, I thought I'd just stick to that in the video and use it to show the overall functionality of the majority of the move effects that I have implemented. These effects I'm showing are functional in regular battles just like I'm showing them in a double battle, but I just thought the latter will be more exciting! Note that double battles are intended to be only a small part of the game, and the vast majority of battles are intended to be regular ones. Anyway, I'm not sure how many questions if any may pop up regarding the inner workings of certaing moves (or anything else), but keep in mind that there are details that I may not be too comfortable revealing for the reasons that I stated before. That's not no say that I don't want anyone to ask questions or to give me feedback (not at all!), but I'd just wanted to let you all know about it.

Before you watch the video I'd also like to ask to you please ignore broken or unfitting animations, absurd movesets, non-existant AI, and odd damage rolls or stat distributions. As I've said, these are things that I haven't gotten into yet and I've only taken care of the essential regarding these things in order to make the battles playable.

By the way, also remember that this is based off the Pokemon Red Color hack dissasembly, so sometimes it may look more like a generation 2 hack!

That's all, but while we're at it I'm also going to leave the link to the Pokemon Pyrite thread in Pokecommunity for no particular reason! :) (in case you don't know this is a Pokemon Crystal hack that I've made)
http://www.pokecommunity.com/showthread.php?t=350926







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Other Statistics

Pokémon Red and Blue Statistics For Crystal_

At present, Crystal_ has 835,333 views spread across 43 videos for Pokémon Red and Blue, with his channel uploading 6 hours worth of Pokémon Red and Blue videos. This is 34.12% of the total watchable video on Crystal_'s YouTube channel.