Using BP Components for Game Behaviour | Live Training | Unreal Engine
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Published on ● Video Link: https://www.youtube.com/watch?v=qr4ZjieAQKY
This intermediate level video introduces a way to break the functionality of your games up into a series of modular Blueprintable Components. With this technique, you can quickly construct in-game assets with complex behaviors right inside your game world, just by dragging and dropping!
(00:05) - Intro
(01:05) - Creating an Enemy Pawn
(04:15) - Enemy Interaction Setup
(08:11) - Converting the Pawn to a Blueprint
(10:00) - Creating New Behavior Components
(16:04) - Testing & Wrap Up
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Epic Games
UE4
Unreal
blueprints
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