Viperconcept's Racing Games chart (Episode 2)
As requested by a lot of people, here's an updated chart with more games evaluated by graphics and physics. Remember, I don't evaluate other element such content, sounds, etc...
This was my first chart video: https://www.youtube.com/watch?v=Dndlo8-2CI0
I don't consider the age of the games to show better the evolution of a series (ex. GT4 - GT5 - GT6 - GTSport).
Physics: I consider:
- Tyres model
- Weight transfer / Gravity
- Driving difference between the cars
- Suspension model
- Single/multiple surface grip
- Setup influence.
- I DON'T consider physics mods.
Graphics: I consider:
- Polygon number
- Light effects
- Aliasing presence
- Dust/smoke
- Day/Night/weather
- Palette colors
- Reflections on the cars
- Background distance and quality.
- I DON'T consider graphics mods.
All these aspects have different coefficients/importance on my evaluation.
I know: some important games are missing in this chart. But I can't evaluate games I've never tested before.
About the Forza Motorsport: I've tested the FM5 and FM6 time ago thanks to a friend who invited me to test them in his home.
I CAN'T play Forza Motorsport titles because I don't own an XboX One and my PC can't run it because I have Windows 7 and Forza series is Windows 10 compatible only.
Please, support me and my work on Patreon: https://www.patreon.com/viperconcept
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