Virtual Texturing | Live from HQ | Inside Unreal
With 4.23 we released Virtual Texturing which can reduce texture memory overhead and increase performance when using very large textures. Ben Ingram will cover import workflow, virtual textures in materials including UDIM virtual textures, and how implementation relate to performance overhead. Jeremy Moore will show how to set up a level to use runtime virtual textures and discuss some of the performance and memory trade-offs when using them. We'll also touch on what's coming in future updates.
ANNOUNCEMENT POST
https://forums.unrealengine.com/unreal-engine/events/1665760
TRANSCRIPT
https://epicgames.box.com/s/rbxdkb1afn6c2cv7dgnzvncnw1a7hssi
NEWS
Turtle Rock Studios' Journey of the Gods leverages Blueprints to bring designers into the coding process
https://www.unrealengine.com/developer-interviews/turtle-rock-studios-journey-of-the-gods-leverages-blueprints-to-bring-designers-into-the-coding-process
ZipView delivers high-quality, immersive VR archviz powered by UE4
https://www.unrealengine.com/spotlights/zipview-delivers-high-quality-immersive-vr-archviz-powered-by-ue4
Announcing Unreal Dev Days 2019
https://www.unrealengine.com/en-US/events/announcing-unreal-dev-days-2019
Unreal Film Jam
https://www.unrealengine.com/en-US/events/unreal-film-jam
COMMUNITY SPOTLIGHT
Duty
https://forums.unrealengine.com/community/released-projects/1646446
Water Caustics
https://twitter.com/MrTapa/status/1170897412103299077?s=20
Baroque Bedroom
https://www.artstation.com/artwork/QzBKAZ
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