Warcraft 3 Level Designer AMA | PART 8

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Published on ● Video Link: https://www.youtube.com/watch?v=dbjRWtOY2rQ



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Duration: 17:55
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David "DesignerDave" Fried finishes answering questions Warcraft III fans have sent in about his experience working for Blizzard nearly 20 years ago. How long does it take to make a full-fledged Warcraft III map? How did a lack of assets shape Warcraft III's quests? Will there ever be a Warcraft IV? Dave answers all these questions and more in this video!

Make sure to like and share this video. If this series gets enough love, we may get to hear from other Warcraft III developers as well!

Click here to watch the series from the beginning: https://www.youtube.com/watch?v=C_v-zonH91s&list=PLRKY06uPWOORtORbWlp2VTU94WNwmkEs7&index=1

Video edited by Abelhawk. Check out his channel here: https://www.youtube.com/c/Abelhawk

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Join me on Discord to ask me anything:
https://discord.gg/S3zPhaJ

0:00 - Ask Dave Anything Part 8
0:07 - The deal with Divine armor
1:04 - Why no playable dreadlords?
1:45 - Why you can't build walls in Warcraft III
2:35 - The War3 engine
3:14 - What might have been
3:52 - Level creation duration
5:13 - Leisure maps
5:18 - The end credits map jokes
5:39 - Calling dibs on missions
7:15 - The spirit of competition
8:22 - Creative constraints and how they affected War3
10:34 - Making it up as you go
11:37 - The playtesting process
12:39 - Warcraft 4?
14:07 - Studios like old school Blizzard
15:46 - The end?







Tags:
game design
gameplay



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DesignerDave presently has 329,893 views for WarCraft III across 43 videos, with His channel uploaded over 2 days worth of WarCraft III videos. This makes up 6.28% of the content that DesignerDave has uploaded to YouTube.