Warcraft III: Reign of Chaos Custom Gameplay #Part1
Warcraft III: Reign of Chaos Custom Gameplay #Part1
Warcraft III: Reign of Chaos is a high fantasy real-time strategy video game developed and published by Blizzard Entertainment, and was released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, and it is the third game set in the Warcraft fictional universe.
Warcraft III takes place on a map of varying size, such as large plains and fields, with terrain features like rivers, mountains, seas, or cliffs. In Campaign mode, the map is initially covered with the Black Mask, an impenetrable covering.The Mask is removed from areas that have been explored, but those that are no longer within sight range of an allied unit or building are instead covered with the fog of war; though terrain remains visible, changes such as enemy troop movements and building construction are unseen.During a game, players must establish settlements to gain resources, defend against other players, and train units to explore the map and attack computer controlled foes. There are three main resources that are managed in Warcraft III: gold, lumber, and food.The first two are required to construct units and buildings, while food restricts the maximum number of units the player may control at one time.
Warcraft III adds powerful new units called heroes. For each enemy unit killed, a hero will gain experience points, which allow the hero to level-up to a maximum level of 10. Progressing up a level increases the heroes attributes and also allows the hero to gain new spell options (bringing role-playing video game elements to the series).Certain hero abilities can apply beneficial auras to allied units. All heroes can equip items to increase skills, defense, and other abilities. At level six, the hero can obtain an "ultimate" skill that is more powerful than the three other spells that the hero possesses. Heroes can also utilize the various natural resources found throughout the map, such as controllable non-player characters, and markets in which the hero can purchase usable items. Often, hero units become the deciding factor in determining a winner.
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