Warden Owl Statue Guide (StatueSolver) for the Felcycle Mount

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This is a slightly more detailed explanation of the StatueSolver addon for the Owl Statue puzzle in the Vault of the Wardens dungeon. I recorded all my moves and used them to double-check which tiles were affected by each other.

Complete Felcycle Guide    • Ratt's Revenge Guide - Incognitro, th...  

Note: Make sure you pick up the orb on the left side of the platform before you kill the last boss because that orb disappears once the dungeon is over. Also, don't dilly-dally in the room because a couple of minutes past the boss kill, traps will appear on the path leading to the lift, and you won't be able to leave with the orb.

Vault of the Wardens "Lights Out" puzzle:
Note: Make sure you complete the dungeon part, or you will lose all progress. I learnt this the hard way after placing the first statue. Also, don't reset the puzzle unless you want to start from scratch. You can do this by clicking the addon or talking to the Owl Sentry again.

StatueSolver https://www.curseforge.com/wow/addons/statuesolver

1. Right-click on a statue in the main grid to open a window where you can choose which statues are being controlled. Each statue controls itself and four other statues.
2. Once all mappings are complete, left-click on the statues in the main grid window to match what you see on the puzzle board
3. Press the "Solve" button to open the Solution grid.
4. The Solution grid will display clickable cells, each numbered with the estimated solution. Available statues in the solution are coloured yellow. Non-clickable cells will still display a number indicating their position in the solution.

Note: A red border will appear around a cell on the main window if a control mapping has been set for that cell. Additionally, hovering over a cell on the main window with a saved mapping will highlight the cells it controls so make sure all the cells are mapped before hitting Solve.

The solve sequence will also be in the chatbox which is the grid number I call out, not what you see on the addon.
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Notes from the author:
Wow's LUA implementation is single-threaded. Any script tries to block the game while it runs. This can lead to the WoW.exe freezing while it finishes. Just wait and it should complete on its own.
If there are too many pathways to try without a found solution, WoW will stop the function from running with an error "Script ran too long." There's nothing to be done about that except change the statues up/down and try again. Most of the tests I've ran have succeeded fairly quickly with proper statue mapping.
I have not found a way for this to be automated. Nothing about the statues tells us the position or unique IDs to properly track them.
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There's also a website: https://ham.io/watcher-solver/

As always, the coordinates are shown on the minimap, and the general location is shown on the floating map at the bottom right of the screen.

Game content recorded from World of Warcraft: War Within (Patch 11.0.5)

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