Watto Complaining | Star Wars Episode I Racer | Switch HD

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Gameplay of Star Wars Episode 1: Racer Racer on Nintendo Switch (no commentary). Release date: June 23, 2020; Price: $14.99.

Star Wars Episode I: Racer is a racing video game based on the podracing sequence featured in Star Wars: Episode I – The Phantom Menace. The game features all of the racers and race course on Tatooine featured in The Phantom Menace. It also adds several new courses, some on Tatooine, others on various planets. Several single player modes, including a tournament mode, are available for play. It also features multiplayer, the format of which varies by platform. Jake Lloyd and Lewis MacLeod, who portrayed Anakin Skywalker and Sebulba in The Phantom Menace, reprise their roles in the game.

Episode I: Racer received generally positive reviews from critics. Several major media outlets listed it as one of the top Star Wars video games. As of 2011, the game holds the Guinness record as the best-selling sci-fi racing game, having worldwide sales of 3.12 million and beating other series like Wipeout and F-Zero. [1] Two titles featuring podracing were released after Episode I: Racer's release. Star Wars: Racer Arcade, an arcade game featuring many similar tracks and characters, was released in 2000. A sequel, Star Wars Racer Revenge was released in 2002 for the PlayStation 2.

Twenty years after the release of the game, it received an HD re-release for PlayStation 4 and Nintendo Switch. It was originally scheduled for May 2020, but was delayed to June 23rd due to the COVID-19 pandemic.[2]

Star Wars Episode I: Racer was developed and published by LucasArts for Windows PCs in April 1999.[6][6] Development took approximately two years. Two project leads responsible for Star Wars: Shadows of the Empire began initial development once Shadows was completed. The game was developed in-house at LucasArts. Tools used during development included 3D Studio Max, Alias Wavefront and Autodesk Softimage. During development, multiple graphical Application programming interfaces (APIs) were tested, including 3dfx Glide, OpenGL, and Direct3D. Ultimately the game shipped with only Direct3D support because according to Project Lead Brett Tosti when testing Glide and OpenGL the developers "didn’t see any performance increases so didn’t add support."[7] The team had to develop their physics simulation in the game from only a few short clips of the film given to them. According to Tosti, their approximations ended up very close to the film. "We really didn’t get to see how good our estimates were until the very end."[7] Project lead John Knoles emphasized that the team's goal was for a strong sense of speed. He stated they wanted to make it "feel like an eyeball-peeling racing game, where you're going so fast, you're just nervous."[8]



The game received a digital re-release via the DRM-free digital distribution store GOG.com in May 2018.[15] On October 18, 2019 the Nintendo 64 version was officially re-released in both a standard and Collector's Edition set with Disney and Lucasfilms's approval in limited quantities on an unlicensed replica game cartridge by Limited Run Games. On March 26, 2020, it was announced that the game would be released for Nintendo Switch and PlayStation 4 in 2020, with a release date of May 12, 2020.[16] The PlayStation 4 version was delayed by two weeks, with a new release date of May 26, 2020.[17] On May 11, 2020, exactly one day before the Nintendo Switch version's release, both the PlayStation 4 and the Nintendo Switch versions were eventually rescheduled for June 23, 2020 release.[18] The Switch version also supports motion controls, allowing players to use them to operate the individual throttles of the podracer's twin engines.[19]

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