We created our own DOOM INSTRUMENT

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Published on ● Video Link: https://www.youtube.com/watch?v=8rauZHwN1hM



Doom
Game:
Doom (2016)
Duration: 1:44
11 views
0


In our weekly music composition challenge we tried to understand how Mick Gordon built his DOOM INSTRUMENT. Instead of guitar pedals, we had to do it all in 1hr and in-the-box. So we came up with crazy routing and made heavy use of Reaper's parameter automation.

Want to practice music composition for games? ๐ŸŽธ
Join our Game Dev Discord Community! ๐Ÿคฉ
https://stllv.co/GLy7

The Music Composition Challenge is our place to set aside daily audio work, experiment with new techniques, new plugins and instruments, new source material, and try out crazy ideas. It is our safe space to experiment and fail (or succeed!) without consequence.

WHY ARE WE DOING THIS?
โœ… We learn a lot about how music works in the context of games. It allows us to make better decisions regarding music in our own productions.

โœ… By forcing us into a timed slot of ~1 hour, we don't fiddle around endlessly. We try something out, we submit it, we move on to the next thing.

โœ… It's our weekly training! Composing is a skill you can train and improve ๐Ÿš€ Good writers read a lot of books to broaden their horizon. We compose music to realize an idea, to see where it leads us, and listen to other people's music to broaden our sonic horizon.

โœ… No matter the outcome, we learn a ton! We learn new tricks in our DAWs, we get inspired by other peoples ideas how to process sounds creatively, we get faster at the work we do, we learn to come up with ideas on the spot and run with it, we learn to abandon ideas.

โœ… Besides, networking and meeting new people with complementary creative ideas gives our hangouts this extra level of spice ๐Ÿคฉ







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