Weapon Energy Behaviour in Armored Core 6
Weapons that 'brace' before shooting (like back cannons, bazookas, charged hand weapons etc) 'pause' the energy regeneration, but it doesn't cause the long pause associated with the generators. Weapons that fire on the move normally like most normal hand weapons uncharged, and most regular back missiles don't have any pause. This also applies to tanks even though it doesn't interrupt tank movement.
Charged weapons consume a very small amount of energy when charging (Chg. EN Load), though it doesn't pause generation until it fires with a brace animation.
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