What Grandia II Looks Like

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Sample battle of Grandia II for Sega Dreamcast. Hi Shoopy!

This game has probably the most well-thought battle system I've seen so far. Defensive moves are actually useful, and you really need to think about how you want to approach the fight on a tactical basis. Because the distance between yourself and the enemy is in realtime, it's possible to gain time by running away from a chasing enemy or set up an interception course.

COM on the bar at the bottom is the moment where the player orders the character around. There is a short waiting time between the COMmand and the ACTion.

Combo attack is a double slash at the enemy. If the first swing is lethal, the character aims his second shot for the nearest one. Critical attack allows the player to cancel an enemy attack if the enemy's hit between his COM and ACT phase.

There are several points in the battle where I can't avoid an imminent attack, so defense is really useful in these cases.







Tags:
grandia
sega
dreamcast
RPG
role
playing
game