What will GGG BUFF in PoE2's first big patch?!
My guesses for PoE2 patch 0.1.1 in terms of buffs/positive changes:
Adding in a console loot filter
Mace skill attack times
Armour as a form of defense
Life as a form of defense
Select Blood mage ascendancy nodes
Endgame monster health, especially pinnacle bosses
Alteration of how magic find interacts with currency
Increased effectiveness of initial Atlas Passive Tree Nodes
Increased excitement when using Lost Towers
More deterministic method of finding Citadels
Alteration to “1 and done” fights with the Arbiter of Ash
Fixing the load time issues with the World Map
Improving performance overall
Solving as many hard freezes and crash problems as possible
Changing certain Minor Afflictions in the Trial of the Sekhema into Major Afflictions
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