What Would A Resident Evil 4 Remake Even Look Like?
It's been three years since rumours began to circulate that suggested CAPCOM were in the process of remaking their 2005 survival horror masterpiece Resident Evil 4.
Following the enormous success of both the Resident Evil 2 and 3 remakes this decision makes a lot of logical sense. Just simply move onto the next mainline entry in the series and give it a fresh coat of paint, right?
The only issue is that Resident Evil 4 still feels a contemporary title in 2022. How can a company remake something that feels so fresh it received a re-release as recently as 2019?
Suffice to say, with the original still perfectly playable and extremely enjoyable even today, what would a Resident Evil 4 remake even look like? That's the question I'm here to try and answer. I’ve dug into every rumour I can find, alongside analysing the Resident Evil 1, 2 and 3 remakes for any common threads that may hint at what’s to come.
Enjoy.
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0:00 Intro
02:49 What do we know about the remake so far? (Rumours and leaks)
08:14 What can we learn from previous Resident Evil remakes?
08:36 Design Principle 1 - Increase focus
on horror elements
11:33 Design Principle 2 - Toy with player expectations
13:23 Design Principle 3 - Ground the
narrative in reality
14:23 Design Principle 4 - Introduce new
areas, characters and enemies
14:46 What will the Resident Evil 4 Remake look like?
15:08 Faster paced combat,
smarter enemies
17:02 Renewed emphasis
on realism
20:49 New areas are added,
existing ones are changed
22:56 Ashley Graham
is changed significantly
24:17 Side-characters are
given more substantial roles
25:59 Outro
#ResidentEvil #ResidentEvil4Remake #RockPaperShotgun